The 21st century is the century of new technologies and computer graphics, which marked the end of the era of cinema familiar to us. Now everything is much easier: to listen to music, read a book, do your homework, watch a play – you have to turn on your computer. If you’ve ever wondered “how to do my dissertation” – you need to open the correct link on your computer. Film cinematography, for which the whole world is grateful to the Lumiere brothers, is becoming a thing of the past, giving way to computer cinema. What else can art and culture expect from the new century?
It would seem that now cinema should not have become such an important way of spending leisure time as it used to be, because in the age of social networks people are constantly only flipping through bloggers’ feeds. Of course, the video format is always relevant, but now the younger generation prefers short videos (very short: 10-15 seconds each), which can be scrolled endlessly on TikTok.
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When this social network appeared, most people laughed and thought that bloggers there would have to buy TikTok followers forever to get at least some kind of audience. However, after a few years it is already the most popular content platform in the world. But no one forgot about cinema even in the new reality. Especially in the new reality.
The potential of cinematograph, in any of its manifestations, is huge today as never before. New technologies have opened up new possibilities. And we are talking not only about total computerization, when computer graphics came to replace the usual film, but also about such completely new trends as 5D and 3D technologies that you can watch right at home, virtual reality glasses and other technical progress features, used by the creators of modern cinema.
Virtual reality glasses give the viewer even more immersion in the movie. Originally intended for military use, they have become one of the most anticipated entertainment developments in the world. Partially immersing in the world of virtual reality, they create an acoustic and visual effect of the presence of a person in a given space.
In fact, the glasses transmit a separate image to each eye, which creates a three-dimensional picture. If you supplement them with other gadgets, for example, special gloves, then you can even contact virtual reality.
This is largely the reason why society will never give up watching action movies in favor of social networks, and bloggers will still have to buy followers on TikTok to make themselves known. Cinema attracts people with its meaning and new formats without the need for manual promotion. The audience always wants and will want to feel like the hero of the movie with the full effect of presence.
Virtual reality glasses allow a person to see the picture from all sides. Movies, in which you can turn your head 360 degrees and still see the picture, and not the wall, is a real delight. But so far, truly traditional 360-degree movies (VR cinema) have not been invented, but glasses have given a huge number of opportunities to video game creators.
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Where else the technological progress of cinema will lead, people still do not know. One thing is clear: filmmakers are trying to remove the barriers between what is happening on the screen and the viewer. This means not only immersion in virtual reality, but also total gamification. The viewer goes inside the movie, participates in its creation and in itself, trying on the mask of an actor, director and screenwriter.
It is difficult to predict how far the creators will go in this direction, but the cinema in the usual sense will still remain on the screens. It will only gradually move into the category of anachronisms, like silent, black-and-white and film.
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