Movie Review – Ghost in the Shell

Grade: A-

This is a really, really pretty movie. It’s also a seamless use of CGI, and I’m normally really hard on films that rely extensively on computer animation. It totally works in this one.

Ghost in the Shell is an origin story for a comic book character called Major, and apparently this isn’t a case of ‘Asian whitewashing’ if you are an established fan. Johannson does a good job carrying the film, giving us a stoic, understated hero, struggling to understand whether she has any humanity left. Don’t expect a lot of humor – the main lighthearted moments are reserved for her friend and coworker Bantou, who really is the best part of the film. I smiled whenever he entered a scene.

Everyone else is deadly serious. I’m not a huge fan of deadly serious stories, but understand how the themes in GitS are relatively mature – presenting the nature of man, and the ethics of cybernetic enhancements. Where exactly do we draw the line in upgrading one’s given body, in pursuit of perfect health, upgraded skills…or frivolity (for example, getting an implant that lets you drink too much, so you don’t get hung over)? If you like the works of Philip K Dick, you’ll relate to this story. I do wish it had been a bit lighter in tone, however.

It’s a relatively short origin superhero tale (at one hour and 47 minutes), with an efficient pace. The action is exciting, reliable, and easy to follow. There’s a tremendous amount of dialog though, making it tough to find Peetimes. If I had to relate this movie to others, I’d say it has elements of Blade Runner, Minority Report, and a bit of The Matrix. Ghost in the Shell doesn’t achieve any of the bars set by those films, but is a respectable offering for what I expect to be a new franchise. I wasn’t disappointed, and sometimes that’s all you need.

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